Diablo II Readme
(C) 2000 Blizzard Entertainment. All rights reserved. Diablo, Battle.net and
Blizzard Entertainment are trademarks or registered trademarks of Havas
Interactive, Inc. and/or its wholly owned subsidiaries in the U.S. and/or
other countries. All other trademarks are the property of their respective owners.
For news and updates visit http://www.blizzard.com
This document is best viewed at 800 x 600 resolution or larger.
From The Developers
End User License Agreement
Basic Game Controls
Configurable Game Controls
Gameplay Hints, Tips and Other Information
Multiplayer Diablo II
Updates, Patches and General Troubleshooting
FROM THE DEVELOPERS
First of all, thank you very much for buying Diablo II. We have worked very
long and hard to create a game that we hope you will enjoy playing for many,
many hours. We have added some features to Diablo II that may not be apparent
the first time you play even if you are an experienced Diablo player. So,
please refer to the manual and the rest of this document for details on how
Diablo II is a VERY different play experience for each of the five character
classes. The basic tactics and advanced strategies best employed by a Barbarian,
for instance, are not at all appropriate for a Necromancer.
After you've played one character class for several hours, try your hand at one
of the others. You won't be disappointed.
You can also develop a familiar character class in new ways. That is, after
creating a new character, this time learn a different set of skills and
you will begin to realize the unparalleled replayability offered by Diablo II.
Once you have defeated Diablo in Regular difficulty you may play in Nightmare
difficulty and after Nightmare is Hell difficulty. For the ultimate challenge,
you may create a Hardcore character one who dies just once and cannot
continue and see just how far you can get.
Finally, Diablo II takes on an entirely different feel in a multiplayer game.
The multiplayer party strategies, and the difference in how you have to think,
react, and communicate all makes for a very exciting and very new play experience.
Once you have played Single Player for a while, head on up to Battle.net and
try your hand at some multiplayer games with a Battle.net Realm character.
We hope you enjoy playing Diablo II as much as we do. See you on Battle.net.
- Blizzard Entertainment
END USER LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING
THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM,
YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS
OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE
OR CONTACT BLIZZARD ENTERTAINMENT CUSTOMER SERVICE AT (949) 955-1382 FOR A FULL REFUND
OF THE PURCHASE PRICE WITHIN THIRTY (30) DAYS OF THE ORIGINAL PURCHASE.
This software program (the "Program"), any printed materials, any on-line or
electronic documentation, and any and all copies and derivative works of such software
program and materials are the copyrighted work of Blizzard Entertainment, a division of
Havas Interactive, Inc. and/or its wholly owned subsidiaries, or its suppliers. All use
of the Program is governed by the terms of the End User License Agreement which is provided
below ("License Agreement"). The Program is solely for use by end users according
to the terms of the License Agreement. Any use, reproduction or redistribution of the
Program not in accordance with the terms of the License Agreement is expressly prohibited.
END USER LICENSE AGREEMENT
1. Limited Use License. Blizzard Entertainment ("Blizzard") hereby grants,
and by installing the Program you thereby accept, a limited, non-exclusive license and
right to install and use one (1) copy of the Program for your use on either a home, business
or portable computer. In addition, the Program has a multi-player capability that allows
users to utilize the Program over the Internet via Blizzard Entertainment's online game
network Battle.net. Use of the Program over Battle.net is subject to your acceptance of
2. Ownership. All title, ownership rights and intellectual property rights in and to
the Program and any and all copies thereof (including but not limited to any titles, computer
code, themes, objects, characters, character names, stories, dialog, catch phrases, locations,
concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of
operation, moral rights, any related documentation, and "applets" incorporated into the Program)
are owned by Blizzard Entertainment or its licensors. The Program is protected by the copyright
laws of the United States, international copyright treaties and conventions and other laws.
All rights are reserved. The Program contains certain licensed materials and Blizzard's licensors
may protect their rights in the event of any violation of this Agreement.
3. Responsibilities of End User.
A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of Blizzard.
4. Program Transfer. You may permanently transfer all of your rights under this
License Agreement, provided the recipient agrees to the terms of this License Agreement
and you agree to remove the Program from your home, business or portable computer.
B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer.
C. You are entitled to use the Program for your own use, but you are not entitled to:
(i) sell or grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written consent of Blizzard.
(ii) exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber café, computer gaming center or any other location-based site. Blizzard may offer a separate Site License Agreement to permit you to make the Program available for commercial use; contact Blizzard for details;
(iii) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Blizzard in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard;
(iv) create or maintain, under any circumstance, more than one simultaneous connection to Battle.net. All such connections to Battle.net, whether created by the Program or by other tools and utilities, may only be made through methods and means expressly approved by Blizzard Entertainment. Under no circumstances may you connect, or create tools that allow you to connect to Battle.net's private binary interface or interfaces other than those explicitly provided by Blizzard Entertainment for public use.
5. Termination. This License Agreement is effective until terminated. You may
terminate the License Agreement at any time by destroying the Program. Blizzard may, at
its discretion, terminate this License Agreement in the event that you fail to comply with
the terms and conditions contained herein. In such event, you must immediately destroy the
6. Export Controls. The Program may not be re-exported, downloaded or otherwise
exported into (or to a national or resident of) any country to which the U.S. has embargoed
goods, or to anyone on the U.S. Treasury Department's list of Specially Designated
Nationals or the U.S. Commerce Department's Table of Denial Orders. By installing the
Program, you are agreeing to the foregoing and you are representing and warranting that
you are not located in, under the control of, or a national or resident of any such country
or on any such list.
7. Limited Warranty. Blizzard expressly disclaims any warranty for the Program and
Manual(s). The Program and Manual(s) are provided "as is" without warranty of any kind,
either express or implied, including, without limitation, the implied warranties of
merchantability, fitness for a particular purpose, or noninfringement. The entire risk
arising out of use or performance of the Program and Manual(s) remains with the User,
however Blizzard warrants up to and including 90 days from the date of your purchase
of the Program that the media containing the Program shall be free from defects in
material and workmanship. In the event that the media proves to be defective during
that time period, and upon presentation to Blizzard of proof of purchase of the defective
Program, Blizzard will at its option 1) correct any defect, 2) provide you with a
product of equal or lesser value, or 3) refund your money. Some states do not allow
the exclusion or limitation of implied warranties or liability for incidental damages,
so the above limitations may not apply to you.
8. Limitation of Liability. NEITHER BLIZZARD HAVAS INTERACTIVE, INC., ITS
PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE
OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR USE OF BLIZZARD ENTERTAINMENT'S
ONLINE GAME NETWORK, BATTLE.NET INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK
STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR
LOSSES. BLIZZARD FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO YEAR 2000 COMPLIANCE
OF THE SOFTWARE. SPECIFICALLY, BLIZZARD MAKES NO WARRANTIES THAT THE PERFORMANCE OR
FUNCTIONALITY OF THE PROGRAM WILL NOT BE AFFECTED BY DATES PRIOR TO, DURING OR AFTER
THE YEAR 2000, OR THAT THE PROGRAM WILL BE CAPABLE OF CORRECTLY PROCESSING, PROVIDING,
AND/OR RECEIVING DATE INFORMATION WITHIN AND BETWEEN CENTURIES, INCLUDING THE PROPER
EXCHANGE OF DATE INFORMATION BETWEEN PRODUCTS OR APPLICATIONS. ANY WARRANTY AGAINST
INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE
AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER,
BLIZZARD ENTERTAINMENT SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO
PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED ON
BATTLE.NET. I UNDERSTAND AND ACKNOWLEDGE THAT BLIZZARD ENTERTAINMENT CANNOT AND
WILL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON BATTLE.NET INCLUDING,
BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT
WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow
the exclusion or limitation of incidental or consequential damages, or allow
limitations on how long an implied warranty lasts, so the above limitations may
9. Equitable Remedies. You hereby agree that Blizzard would be irreparably
damaged if the terms of this License Agreement were not specifically enforced, and
therefore you agree that Blizzard shall be entitled, without bond, other security,
or proof of damages, to appropriate equitable remedies with respect to breaches of
this License Agreement, in addition to such other remedies as Blizzard may
otherwise have available to it under applicable laws. In the event that any litigation
is brought by either party in connection with this License Agreement, the prevailing
party in such litigation shall be entitled to recover from the other party all the
costs, attorneys' fees and other expenses incurred by such prevailing party in
10. Limitations on License. Nothing in this License Agreement shall preclude you
from making or authorizing the making of another copy or adaptation of the Program
provided, however, that (1) such new copy or adaptation is created as an essential step
in your utilization of the Program in accordance with the terms of this License
Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for archival
purposes ONLY and all archival copies are destroyed in the event of your Transfer of
the Program, the Termination of this License Agreement or other circumstances under
which your continued use of the Program ceases to be rightful.
11. Miscellaneous. This License Agreement shall be deemed to have been made and
executed in the State of California and any dispute arising hereunder shall be resolved
in accordance with the law of California. You agree that any claim asserted in any legal
proceeding by one of the parties against the other shall be commenced and maintained in
any state or federal court located in the State of California, County of Los Angeles,
having subject matter jurisdiction with respect to the dispute between the parties. This
License Agreement may be amended, altered or modified only by an instrument in writing,
specifying such amendment, alteration or modification, executed by both parties. In the
event that any provision of this License Agreement shall be held by a court or other
tribunal of competent jurisdiction to be unenforceable, such provision will be enforced
to the maximum extent permissible and the remaining portions of this License Agreement
shall remain in full force and effect. This License Agreement constitutes and contains
the entire agreement between the parties with respect to the subject matter hereof and
supersedes any prior oral or written agreements.
I hereby acknowledge that I have read and understand the foregoing License Agreement and
agree that the action of installing the Program is an acknowledgment of my agreement to be
bound by the terms and conditions of the License Agreement contained herein. I also
acknowledge and agree that this License Agreement is the complete and exclusive statement
of the agreement between Blizzard and I and that the License Agreement supersedes any prior
or contemporaneous agreement, either oral or written, and any other communications between
Blizzard and myself.
Diablo II requires a Pentium-compatible 233 MHz processor or better.
32 MB of RAM is required for Single Player mode.
64 MB of RAM is required for Multiplayer mode.
Open Battle.net game Creators and TCP/IP game Hosts: 128MB RAM recommended (256MB RAM in games with over 4 players).
Hard Drive Space:
The Single Player installation requires 650 MB free space on your hard drive.
The Multiplayer installation requires 950 MB free space on your hard drive.
The Full installation requires 1.55 GB free space on your hard drive.
Diablo II requires an SVGA video card and monitor capable of displaying 800 x 600
pixels at a color depth of at least 256 colors.
3D accelerators compatible with Glide or Direct3D are supported. Diablo II
requires 8MB of texture RAM.
Diablo II requires a DirectX-compatible sound card. Diablo II supports sound cards
with 3D positioning and environmental audio effects, like reverberation and occlusion.
Be sure to configure your sound driver and position your speakers to get the optimum
audio performance from your system.
Diablo II is a Windows 95/98/2000/NT game that utilizes Microsoft DirectX. Diablo II
will run under DirectX 6.1 or higher, but we recommend updating to DirectX version 7.0a.
You may install DirectX 7.0a using the Diablo II Installer.
Windows 2000 and NT 4.0 do not require that you install Microsoft DirectX, as it is
already part of the operating system.
If you have difficulty running Windows 95/98 after installing new Microsoft DirectX drivers,
please contact Microsoft technical support at:
USA telephone: 1-800-426-9400
For a list of International numbers visit
Microsoft technical support at
How to Install
Place the Diablo II Install Disc into your CDROM drive. If the Installer
does not automatically run within 1 minute, manually open the Install
Disc and run "Setup.exe", the Diablo II Installer.
The Diablo II Installer gives you three choices:
- The Single Player install option requires that you have at least 650 MB
of hard drive space available and installs only enough of Diablo II for
Single Player gameplay. We do not recommend attempting to play Multiplayer
games with this installation.
- The Multiplayer install option requires that you have at least 950 MB
of hard drive space available. This option installs all of Diablo II,
but the cinematic files. You may play both Single Player and Multiplayer
games with this installation.
- The Full install option requires that you have at least 1.55 GB of hard
drive space available. This option installs all of Diablo II along with
the cinematic files, eliminating disk swaps when viewing the cinematics
BASIC GAME CONTROLS
Esc Toggles the Esc menu on/off and exits other menus.
Left Mouse Button Performs "smart" actions depending on the situation:
Right Mouse Button Use the skill currently assigned to the Right Mouse Button on a selected
target, drink a selected potion, or activate a scroll or tome.
- Click on a spot on the ground to go to that spot.
- Click on a monster to attack it using the skill currently assigned to the Left Mouse Button.
- Click and HOLD on a monster to attack it repeatedly until you release the button, or the monster is dead.
- Pick up/drop items from/onto the ground, inventory, or belt.
- Operate shrines, doors, and chests.
- Interact with the NPCs Talk, Trade, Gamble, Hire, Identify, and Imbue.
Arrow Keys Scrolls the Automap.
CONFIGURABLE GAME CONTROLS
A (or C) Toggles Character Attributes screen on/off.
B (or I) Toggles Backpack / Inventory screen on/off.
P Toggles the Party screen on/off.
M Toggles the Message log on/off.
Q Toggles the Quest log on/off.
H Brings up the Help overlay.
T Toggles Skill Tree screen on/off.
S Toggles mouse button Skill menu overlay on/off.
F1 through F8 Readies (or sets) the associated Left or Right Mouse Button Skill.
Mouse wheel up Scrolls up through all hot-keyed (F1-F8) skills in the Right Mouse Button slot.
Mouse wheel down Scrolls down through all hot-keyed (F1-F8) skills in the Right Mouse Button slot.
~ -- Toggles a belt larger than 1x4 open/closed.
1, 2, 3, and 4 Uses the item in that belt slot.
Enter Opens/closes In-Game Chat overlay.
Ctrl Hold down to run.
R Toggles auto-run mode on /off.
Shift Hold down while clicking the left or right mouse button to use that skill while standing in place.
Alt Highlights all items dropped on the ground.
Z Toggle all party member portraits on/off.
Tab Toggles the Automap on/off.
F9 Centers the Automap on the player.
F10 Toggles Automap fading on/off.
F11 Toggles party member display on/off in Automap.
F12 Toggles player/NPC name display on/off in the Automap.
Numeric Keypad Voice communication (turn NumLock on for the following)
0 Player character says, "Help!"
1 Player character says, "Follow me."
2 Player character says, "For you."
3 Player character says, "Thanks."
4 Player character says, "Sorry!"
5 Player character says, "Bye."
6 Player character says, "Die."
Print Screen Saves the screen to your Diablo II directory as "screenshotX.jpg".
Spacebar Cancels all the above screens and overlays to return to gameplay.
N Clears all text messages from the screen.
GAMEPLAY HINTS, TIPS, AND OTHER INFORMATION
Press the 'H' key to view the Help overlay.
In-Game Multiplayer Chat Commands
Press 'Enter' to bring up the chat overlay at the bottom center of the screen. (You will see a
flashing "_" cursor.) Type your message and hit 'Enter'. Everyone in your game (who allows it)
sees your message in the top left corner of their screen. Bring up your message log by pressing 'M'
in order to see the complete history of messages you've received in your game. Below are some
examples of the different commands available during gameplay:
Prints the message over your head, like a cartoon balloon, so that only the players near you in
your game can see your message. The message lasts a few seconds.
/msg [accountname] [message]
Sends the message to the player with the Battle.net account 'accountname' anywhere on
Battle.net in any chat channel or any game including Diablo, Warcraft, and StarCraft.
NOTE: The 'up-arrow' key recalls the previous 8 messages you typed. Use it when you want
to repeat the same message or edit a message slightly before sending it again.
The Battle.net Chat Channel
In Diablo II Chat Channels, characters appear at the bottom of the screen.
If more people are in the Chat Channel than fit across the screen, scroll
the list of characters by clicking on one of the triangular scroll arrows.
The Chat Window appears on the left side of the screen. Along its right edge
is the Chat Window scroll bar. Below the Chat Window are your Text Box and
six buttons for commonly used chat commands Send, Whisper, Emote, Squelch,
Unsquelch, and Help.
Send Chat with other players in the Chat Channel
Whisper Chat privately with other players in the Chat Channel
- Click inside your text box and type your message.
- Press the Send button to post your message to everyone in the chat channel.
Emote Lets you perform an "action" in the chat channel.
- Click inside your text box and type your message.
- Left-click on the character to highlight it with an aura.
- Press the Whisper button to send your message to only the highlighted character.
Squelch Block messages from a character.
- Click inside your text box and type an action. [jumps up and down]
- Press the Emote button.
- The message will appear after your name. [Your character-name] jumps up and down.
Unsquelch Allow messages from a character.
- Left-click on the character to highlight it with an aura.
- Press the Squelch button.
Help Display the Diablo II chat help text.
- Left-click on the character to highlight it with an aura.
- Press the Unsquelch button.
NOTE: When your cursor is placed over a character in the Chat Channel,
the Battle.net account name and character level appears above the character
Chatting with players who are not in your chat channel
Use the Battle.net /msg command as follows:
Example: /msg Necroman Join my DII game named CryptRun. Password is Hogwarts.
- Click inside your text box and type: /msg [accountname] [message]
- Press 'Enter'.
This sends the message to the player with the Battle.net account 'accountname'
anywhere on Battle.net. This includes chat channels or in games for Diablo,
Warcraft or StarCraft.
Example: /squelch [accountname] OR /unsquelch [accountname]
This allows you to Squelch and Unsquelch players outside the Diablo II chat channel.
or press the Help button for a full list of current Battle.net commands.
Creating or joining a Battle.net game
The Control Window appears on the right side of the screen along with the five
command buttons Create, Join, Channel, Ladder, and Quit. Press the appropriate
button to bring up the corresponding dialog box in the Control Window.
Create Press this button to Create a game. Enter the Game Name (required).
To create a private game, enter a Password. You may whisper the password and
game name to others in the Chat channel, when you invite them to join your game.
You may enter a Game Description. You may change the Maximum # of Players from
the default number, 4. You may check the box next to the Character Difference
setting and change it from the default number, 4. When Character Difference is
checked, characters whose levels differ from yours by more than the setting
cannot join your game. Finally, press the 'Create Game' button.
NOTE: If you forget the Game Name or Password while in a game, simply press 'Tab'
to bring up the Automap and look in the upper right corner.
Join Press this button to Join a game. Enter the Game Name and Password, if you
know them. Otherwise, select a game from the list below the Game Name field. The
number of players and the list of characters in the selected game appears. Use the
vertical scroll arrows, if needed. When you've selected a game, press the Join
NOTE: If you Exit a game and no one is left in it, the game continues for several
minutes, allowing you to rejoin the game in the event that your computer was
disconnected from the Internet. However, you must remember the name of your game
and enter it into the Game Name field. It does not appear in the list of games
you may join.
Channel Press this button to bring up the Channel screen. Enter the chat Channel
Name or select a chat channel from the list below the Channel Name field. Press
the OK button.
Ladder Press this button to bring up the Ladders screen. Select the Hardcore or
Standard ladder. Characters are ranked in the ladders by their experience. Select
the Overall or By Class options to display the ladder in that manner.
Quit Press this button to quit the Chat channel and return to the Character
Using the Esc Menu
Press the 'Esc' key to bring up the menu. Press 'Esc' again to return to the game.
Click on a menu entry to cycle through the settings. Click on a slider to move the
skull to that setting. If an option is dimmed, it cannot be adjusted in the current
graphics/sound mode or another option setting has disabled it.
The Esc Menu has the following structure:
OPTIONS (brings up the submenu of options)
Using the Mini-Panel
SOUND OPTIONS (brings up the submenu of sound options)
SAVE AND EXIT GAME (saves your character, exits the game, and returns to Battle.net)
SOUND: master volume slider. (right is louder)
VIDEO OPTIONS (brings up the submenu of video options)
MUSIC: volume slider for music (right is louder)
3D SOUND: ON or OFF (OFF disables 3D BIAS and ENV. EFFECTS)
ENVIRONMENTAL EFFECTS: ON or OFF
3D BIAS: balance slider for 2D/3D audio effects (move farther right for more 3D volume)
NPC SPEECH: AUDIO AND TEXT, AUDIO ONLY, or TEXT ONLY
LIGHTING QUALITY: LOW, MEDIUM, or HIGH (when HIGH, lighting is smoothest)
AUTOMAP OPTIONS (brings up the submenu of Automap options)
BLENDED SHADOWS: ON or OFF (when OFF, shadows are pure black)
PERSPECTIVE: ON or OFF (only in 3D accelerated modes, not 2D DirectDraw)
GAMMA slider for brightness/contrast
FADE: NO, CENTER, or EVERYTHING (when CENTER, the Automap is more transparent near you)
CONFIGURE CONTROLS (brings up keyboard/mouse control configuration screen)
CENTER WHEN CLEARED: YES or NO
SHOW PARTY: YES or NO (when YES, shows all party members on Automap)
SHOW PARTY NAMES: YES or NO (when NO, omits showing party member names)
RETURN TO GAME
Press the mini-panel toggle button (located in the center of the control panel at
the bottom of the screen) to raise and lower the mini-panel at the bottom center of
the screen. Click on the mini-panel buttons (in order from left Character,
Inventory, Skill Tree, Party Screen, Automap, Message Log, Quest Log, and Exit Menu)
to bring up the appropriate screen or overlay.
Using Ctrl Running
Press and hold 'Ctrl' to run. Running outside towns uses Stamina. Be careful not to
let your Stamina run out if you are being chased. If your Stamina reaches zero, your
character begins walking instead and cannot run. If that happens, you must release
'Ctrl' and stand still for a few seconds to begin recovering Stamina. After your Stamina
has started increasing, you may walk and continue to recover Stamina. This recovery
continues until it reaches your character's maximum.
NOTE: You may also run by tapping the 'R' key to toggle auto-run mode on. Tap it again
to go back to walking mode.
Using Alt Highlighting Items on the Ground
Press and hold 'Alt' to highlight any items (weapons, armor, potions, scrolls, gold, etc.)
that you can pick up from the ground. The name of the item class appears above the item
in the following color code:
White = Normal Item
Grey = Socketed Item
Blue = Magic Item
Green = Set Item
Yellow = Rare item
Gold = Unique item
Click on the name (or the item, itself) to pick it up.
Using Shift Standing and Attacking
When you want to attack with the left or right mouse button skill without moving
to the target of the attack, hold the 'Shift' key down.
Information on Monsters
When you move your cursor over a monster, you see the monster's name or class.
Behind the name in red appears the monster's hit-point bar graph, showing how much
of the monster's life remains. The name of the monster is color-coded. White text
indicates a standard monster type, blue a champion, and gold a unique monster or boss.
Some items can have a quantity greater than one. Examples include: tomes of identify
and town portal, keys, and all items that can be thrown or shot by a bow -- arrows,
bolts, throwing knives, javelins, exploding potions, etc. Using a stackable item
decrements its quantity by one. When the quantity of a projectile reaches zero, the
item is gone. Empty tomes can be refilled with scrolls.
You may consolidate stackable items of the same type (like quivers of arrows) by picking
up one stack and dropping it onto another stack. The quantities in both stacks are added
together to form one stack, unless the resultant stack's quantity would exceed the maximum.
In that case there are still two stacks. One of them holds the maximum; the other holds the
NOTE: You cannot split a stack into two stacks.
There are only two types of scrolls in Diablo II Scrolls of Town Portal and
Scrolls of Identify. Several scrolls of the same type may be held within a
single tome. In Act I Akara sells scrolls and tomes from her Miscellaneous
Right-click on the Town Portal scroll (or tome) to open up a portal near the
player. Left-click on the Portal to return to the town located in that Act. The
portal remains active until you re-enter it within the Act's town and return
to the place from which you cast it.
Right-click on the Identify scroll (or tome) to change the cursor into a tilted
question mark. Move the point of the cursor over an unidentified item in your
inventory and Left-click to identify it.
Using the Belt
Pressing one of the 4 belt hotkeys uses the item in the corresponding belt
hot-slot 1, 2, 3, or 4. Only scrolls or potions of health, mana, stamina,
thawing, and antidote can be placed in the belt. Pressing the belt hotkey
either drinks the potion or casts the spell contained on a scroll.
Wearing a sash, or larger belt, expands the basic 4-slot belt by adding 1 or
more extra rows of 4 slots. You can access the extra rows by moving the cursor
over the 4-slot belt in the control panel. When an item in a belt hot-slot is
used, any items held in the storage slots above the (now empty) hot-slot drop
down one slot to refill it. For maximum convenience you should arrange items of
the same type vertically. You can also use the '~' key to toggle larger belts
fully open and closed.
All 5 Character Classes start with the same 2 basic skills Attack and Throw.
Necromancers also start with the "Unsummon" skill to destroy minions previously
summoned by the player.
- "Attack" uses an equipped weapon (or weapons, in the case of the Barbarian)
to do damage.
- "Throw" hurls a throwing weapon or potion at an enemy.
Each character class may develop 30 more unique skills. These 30 additional skills
are divided into 3 skill tabs. The skills in each tab are arranged into a
Skill Tree -- much like a Technology Tree in a real-time strategy game.
There are two general classes of skills Passive and Active. Active skills require
you to explicitly cast or use them. Passive skills are not cast, but have implicit
or automatic effects. Masteries (a type of Passive skill) are in effect whenever
the item or skill to which the Mastery applies is used. The Paladin's Auras (another
type of Passive skill) are in effect whenever readied as the right mouse skill button.
Aura skill button icons are golden.
All Active skills except Attack, Throw, Unsummon and Sacrifice use Mana. Most Passive
skills do not use Mana. The Mana cost and other information about a skill is shown
when you move the cursor over the skill icon. When a Skill icon is red, the Skill
cannot be used. This is due to either a lack of Mana, or because an item that the
skill requires is not equipped.
The different skill tabs are as follows:
NOTE: Equipping a throwing weapon readies the Throw Skill in the left mouse skill
button. When you've thrown the last one of a stack of throwing weapons, the skill (along with
the weapon) you had been using before is restored to the left mouse skill button,
(unless the weapon was a bow or crossbow).
- Amazon: Javelin and Spear Skills, Passive and Magic Skills, Bow and Crossbow Skills.
- Sorceress: Cold Spells, Lightning Spells, Fire Spells.
- Barbarian: Warcries, Combat Masteries, Combat Skills.
- Paladin: Defensive Auras, Offensive Auras, Combat Skills.
- Necromancer: Summoning Spells, Poison and Bone Spells, Curses.
Assigning and Using Skill Hotkeys
You may assign 8 hotkeys to automatically ready skills for the left or right mouse
buttons. Bring up the Skill buttons (left-click on the left-hand or right-hand
skill icon), then move the cursor over each skill and press one of the 8
hotkeys 'F1' through 'F8' to assign the hotkey to that skill. When finished,
press 'S' or the Spacebar.
NOTE: Some skills cannot be assigned to the left mouse button. Any skill can be
assigned to the right mouse button.
Interaction with NPCs
Click on an NPC. If a text menu pops up, you can interact. Select 'Talk' to hear
the NPC introduction, gossip, or quest information. Select 'Trade' to buy, sell,
or repair items. (See below.) In Act I, for example, Gheed allows you to 'Gamble'
by offering an inventory of unidentified magic items premium-priced, however.
Kashya lets you 'Hire' a mercenary after completing a certain quest for her.
(See below.) Charsi can 'Imbue' an item with rare magical properties after you
complete her quest.
Trading with NPCs
Click on one of the NPCs (Akara, Gheed, or Charsi in Act I). Select 'Trade'
from the pop-up menu. Your Inventory appears on the right side of the screen,
while the NPC's Inventory appears on the left. Across the top of the NPC inventory
are 4 inventory tabs Armor, Weapons, Magical, and Misc. If there are no items in
that tab, the tab label will not appear until someone sells the NPC an item of that type.
NOTE: When an equipped item's durability is low, a color-coded player icon appears
in the upper right corner of the screen. Items displayed in yellow have low
durability. Items in red have 0 durability and cannot be used (have no effect)
until repaired. Bring up your Inventory and sweep your cursor over your equipment
to inspect its durability.
- Buying: Click on the tabs that interest you. Your character cannot equip items
with a red background color. Sweep your cursor over the items in the NPC's inventory
and study the pop-up descriptive text. The cost in gold along with other attributes
is listed. Attribute requirements that your character does not meet appear in red text.
When you find an item you want to buy, left-click on it. The "Buy" menu pops up. Click
on "Yes" to buy, "No" to cancel.
- Selling: Sweep your cursor over the items in your inventory and study the
pop-up descriptive text. The sell value in gold appears at the top. Left-click
on an item you want to sell (which picks it up) and move the item over to the
NPC's inventory. Left-click again to drop the item and exchange it for gold. Be
certain that you want to sell an item when you drop it into the NPC's inventory.
Otherwise, you can buy it back, but only at a premium!
- Repairing: (Only Charsi, the smith, offers this service in Act I.) Click on
the "Anvil" repair button near the bottom of the NPC inventory. Sweep the cursor
over items in your inventory. Note the repair cost in the pop-up window for each
item. Left click on the item to repair it (restore it to maximum durability.) Repeat
for each item. Click on the "Anvil" button again when finished. Any item with 0
durability must be repaired before it can be used.
NOTE: To buy or sell multiple items click on the corresponding Trading Mode buttons
near the bottom of the NPC inventory. This sets the cursor into buy or sell mode.
Left click on each item in turn for the mode you selected. To change modes click on
one of the 3 Trading Mode buttons. Click on the "Close" button to exit.
Hiring and Controlling Mercenaries
In Act I Kashya hires out mercenary Rogues once you have completed a
certain quest for her.
Click on Kashya to bring up her menu. If "HIRE" appears on her menu, click on it.
Select a mercenary to hire. Press "OK". A Rogue appears near you with her icon
in the upper left corner. Above the icon is the Rogue's Health bar. The Rogue
follows you and automatically shoots arrows at any monsters or hostile players
nearby. You cannot harm your mercenaries and they cannot harm you or your party
Mercenaries cost gold to hire. Mercenaries are very loyal and fight to the death.
They follow you through portals and waypoints.
Trading with other Players
To request a trade with another player, click on that player while in
town together. (You cannot trade outside town.)
A dialog box pops up that says "Waiting for Other Player". A "Cancel" button
appears in the box, too. The player who was clicked on sees a dialog box
containing "Agree to Trade?" and "OK/Cancel". You may wait until the other
player clicks on "OK" or "Cancel" or you may retract your invitation by clicking
If the other player accepts and clicks on "OK", then the Player Trading Screen
comes up. On the right side of the screen is your Inventory. On the left is the
Trading Block. The top half of the block contains what the other player is
offering for trade. The bottom half is your offer.
Move items between your Inventory and your half of the Trading Block, while
your trading partner does the same. You may adjust the amount of gold in your
offer by clicking on the "Gold" button in your half of the Trading Block.
When you are satisfied with the deal, click on the "Check mark". The other player
agrees in the same manner. When you see the other player's "Check mark" turn
green, he/she has agreed to the trade.
You may cancel a trade by clicking on the "Cancel" button at the bottom of
the screen or by pressing the 'Esc' key.
Forming Parties with other Players
Press the 'P' key to bring up the Party screen. You see a list of all the players
in the game and your current relationships to them. Names appearing white are
Neutral, green are in your Party, and red are Hostile. Next to each available
player's name is the Party button with one of the following labels:
INVITE: Press this button to invite the player to join your party.
CANCEL: After inviting the player (but before acceptance), you may
withdraw the invitation by pressing this button again.
ACCEPT: The player has invited you to join a party. Press this button to
accept the invitation.
If no button appears, then the player is not available because that
player is already a member of another party. You may not invite them until
they leave their current party. Of course, they could invite you to join theirs.
Once in a party you may leave it by pressing the LEAVE button at the top of the
party screen. If you leave a party of more than two players, the other players
remain in that party. Once you leave a party, you may form or join another.
To the right of each player's Party button are 4 smaller buttons each of which
can be ON or OFF. The first one is the Neutral/Hostile button. When the button
shows crossed swords, you are Hostile to the associated player. The second one
is the Allow/Prevent Corpse Looting button. The third is the Include/Exclude
from Chat button. When you Exclude a player, that player cannot hear or see any
verbal communication coming from you. The last is the Squelch/Unsquelch button.
When you Squelch a player, you cannot hear or see any verbal communication
coming from that player.
NOTE: When you press your Party or Hostility buttons, the target player receives
an appropriate message about your action.
Each player has two possible relationships with all other players in the game --
Neutral (the default) and Hostile. Changes to your relationships are made in the
Party screen. (Press 'P' to bring it up.) Here is how the settings work:
NOTE: You receive a message whenever players change their relationship settings with you.
- Hostile: You can target players with this setting just as if they were monsters.
In order for Player X to go hostile to Player Y, Y must be Level 9 or higher. When
Player X goes Hostile to Player Y, X's Town Portal (if one) closes and Player Y
automatically goes Hostile to Player X in return. Hostile players can use only their
own Town Portals. If Player X goes Hostile to Player Y and then goes Neutral, Player Y
remains Hostile to Player X until Player Y chooses to go Neutral to Player X.
A player can go Hostile only while in town. The other player can be anywhere. If a
player goes Hostile to a fellow Party member, that player is simply dropped from the
Party and becomes a regular Neutral.
- Neutral: You cannot target players with this setting. If you try to target a
particular Neutral player, the true target instead shifts to a nearby monster, Hostile
player, or simply the ground. You cannot directly harm a Neutral player.
Neutral players may form a Party together. Party members share equally in gold and
in proportion to their levels in experience points (with a small bonus to the player
who delivers the killing blow). Some quest rewards are given to all members of a party,
if at least one party member has earned the reward. Certain skills, like Paladin Auras
and Barbarian Warcries, apply to party members, too.
The Gold button appears on the Backpack (Inventory) screen. Press it to select an
amount of gold to either drop or offer in trade with another player. The amount of
gold you can carry is determined by your character's level 10,000 gold per level.
In a central location in each town (near the bonfire in the Rogue camp in Act I)
is a large chest. This is your private Stash. Click on it to open it. You may
exchange items between your Character Inventory and your Stash. You may also
deposit into your stash up to 50,000 gold while below character level 10, 100,000 gold below level 20,
150,000 gold below level 30, and so forth. Merchants will deduct gold from your
Stash for purchases that exceed the amount of gold you are carrying. Click on the
exit button or press 'Esc' or Spacebar to exit.
NOTE: Don't leave items lying on the ground any longer than necessary. Regular
items disappear in about 15 minutes. Magic, Rare, Set, and Unique items disappear
after lying on the ground for about 1 hour.
Gems and Socketed Items
Items whose names appear in grey text have one or more sockets. The sockets are
visible when highlighting the item in your inventory. You can place various types
and grades of gems into the sockets to enhance a socketed item's abilities. There
are five grades of gems chipped, flawed, standard, flawless, and perfect. Gems
cannot be removed from a socket once placed into it. Touching a gem shrine
upgrades one gem (randomly chosen from the character's inventory) to the next
Magic, Rare, Set, and Unique Items
The names of Magic, Rare, Set, and Unique Items appear in blue, yellow, green,
and gold text, respectively.
Magic Items have one or two magical attributes applied to the basic item. Rare Items,
besides an appropriate two-word name, have 3 to 5 magical attributes.
Leveling Up and Allocating Stats and Skill Points
Set Items are uniquely named and have several magic attributes. There is a bonus for
being equipped with all the items of a Set.
Unique Items have unique names and attributes.
When a character levels up by earning enough experience points
(from killing monsters), the "New Stats" and "New Skill" buttons appear at the
bottom left and right corners of the screen. When in a safe situation, click
on the buttons to bring up the Character Attributes and the Skill Tree to allocate
Each time you level up, you may distribute 5 attribute points among your 4
attributes strength which effects damage, dexterity which effects the ability
to hit and avoid attacks, vitality which effects life, and energy which effects
Mana. Click on the "+" button next to an attribute to increment that attribute.
Each time you level up, you may add 1 point to an available skill. The
skills available to you must satisfy both a player level requirement and
any skill prerequisites higher up on the tree. Click on all 3 tabs and
sweep your cursor over the available skills (appearing in bright white)
to review their descriptions and detailed effects before making your selection.
In Act I the Rogue encampment contains one Waypoint. Others can be found outside
the towns scattered throughout the Acts. When you encounter other Waypoints,
click on them to activate them. Once a Waypoint has been activated, you may travel
instantly from it to any other Waypoints you've activated.
Shrines and Wells
There are shrines and wells outside the towns. Each has a descriptive name that
appears when you move the cursor over the shrine. To activate one of these mystic
places, Left-click on it to trigger the effect. Shrine effects wear off after a
period of time. Only one shrine at a time can affect a player the one most recently
touched. Wells and most shrines can be used more than once after a period of time
Using the Automap
Press 'Tab' to toggle the Automap on or off. When the Automap is displayed, use
the arrow keys to scroll it around. To re-center the Automap, just toggle it
off and on again. The automap is colored coded as follows:
Blue Cross: Your character
In Act I follow the path out of the Rogue camp into the wilderness. You may
want to "scour" the landscape so that you don't miss anything important. Along
with rivers, paths, walls, fences, houses, cliffs, and the like, major
landmarks appear caves, shrines, wells, waypoints, and quest areas.
Yellow Cross: Open Town Portal
Red: Hostile and Neutral players
Bright Green: Party members
Light Blue: Summoned monsters under your control
Dark Green: Summoned monsters under your party's control
Purple: Your corpse
The Quest Log button pops up in the lower left corner of the screen when the
state of a quest changes. Click on it to bring up the Quest Log and review your
The Quest Log button always appears when beginning or completing a quest. Some
quests are given by NPCs others by happening upon an important part of the quest.
The creator of a game determines which quests appear in a game. When a player
character creates a game, only those quests that have not been completed by
that character can be active in that game.
If a character joins a game containing an active quest that has already been
completed by that character, then that character cannot earn an additional reward
for assisting in the quest completion. Further, the NPCs will not discuss such a
quest with a character that has already completed it.
If a character has completed a quest that includes a boss monster and/or special
area and then starts a new game, the boss and/or location of the quest is
generally placed in the game. However, the quest is not activated and the reward
is not given a second time.
For most quests, when completed by a player who is a member of a party, the other
party members receive some portion of the reward. Uncooperative or malicious
players can interfere with your successful completion of some of the quests. You
may exit, create a new game (with a password to keep out the riff-raff), and try
the quest again.
Character Saving/Loading and Corpses
Periodically, Diablo II automatically saves your character as you play. Your
character is also saved when you choose "Save and Exit Game" from the 'Esc' Menu.
The state of the Automap and the random world layout is saved in Single Player
games, but not when playing on Battle.net or in other Multiplayer games.
If you die and leave a game without retrieving your corpse, at the beginning of
your next game with that character your corpse is placed within the town of that
The character save data includes Character Attributes, Inventory, Skills, Skill
Hotkeys, Control Configuration, Waypoints Activated, the character's Corpse (if
there is one), the list of completed Quests, and the contents of the character's
NOTE: Only you (and those you permit) may loot your corpse.
What Happens When Your Character Dies
If you are killed by a monster, your character loses a percentage of the total gold both carried and stored in
the Stash. The percentage is equal to your character level -- but not to
exceed 20%. After deducting the death penalty from the gold your character is
carrying, the rest falls to the ground in a pile. If the penalty uses up the gold
being carried, the remainder of the penalty is deducted from the Stash.
However, in Single Player the death penalty will not take away all your gold.
No gold is taken from the Stash and 500 gold per character level is exempt
from the death penalty. For example, if a level 10 Single Player character
with 5,000 gold dies, no gold is lost.
If you are killed by another player (PKed), your character does not drop the gold being carried, but instead
drops the amount of gold that would be lost if you had been killed by a monster. This prevents a player killer (PK)
from taking the gold you are carrying. Of course, in this case the gold dropped comes from your stash too.
As an additional death penalty, in Nightmare and Hell difficulty levels your
character loses some experience, but will not drop down to a lower character level.
If your character currently has no corpse, one is created and your equipped items
stay on your corpse. If your character already has a corpse, equipped items simply
fall to the ground along with gold. Unequipped items always remain in your inventory.
Press the 'Esc' key to be reincarnated in the Act town. Your reborn character holds
the unequipped portion of the recently deceased's inventory. This is a good time to
consider visiting your Stash to make a withdrawal of some spare equipment.
When you find your corpse, click on it to loot it of all equipped items. Only you
(and those you permit) may loot your corpse.
If you exit a game without looting your corpse, it will be placed in town in the
next game you create or join.
NOTE: If your character was created "Hardcore", it is never reincarnated you
simply find yourself as a ghost in the Battle.net chat channel.
MULTIPLAYER DIABLO II
Battle.net is an Internet gaming service provided by Blizzard Entertainment which
allows players to meet up, challenge other players, join games, and compete in a
worldwide ranking system, all without paying any special connection charges.
In order to use Battle.net, your computer must have the TCP/IP protocol installed,
and must provide TCP/IP support for 32-bit applications. If you connect to the
Internet using Windows Dial-up Networking, and browse the web with Netscape Navigator
version 2.0 or higher or Microsoft Internet Explorer 3.0, then you probably already
have the correct TCP/IP software installed. However, if you connect to the Internet
with a proprietary dialer or browse the web with Netscape 1.x or another 16-bit web
browser, then it is likely that your system is not configured to support 32-bit
applications. In this case, you should contact your Internet Service Provider to
obtain updated software.
"I can chat with other users, but I can't join a game."
In order to play in a multiplayer game, your system must be able to receive packets
of game data (technically, UDP and TCP packets) from other players. Some service
providers do not allow incoming data of this type, or do not provide users with a unique
Internet address to which packets can be sent. If you are unsure whether your provider
is blocking this type of connection, please contact them for more information.
If you are trying to play Diablo II through a computer that is directly connected to
the Internet through your employer or other organization, you should be aware that some
companies block certain types of incoming data to their networks. To play multiplayer
games on Battle.net, you may have to ask your network administrator to allow incoming
UDP packets on port 6112 and TCP packets on port 6112 and 4000.
"Players are crashing my game while we are playing!"
It has come to our attention that certain users are taking advantage of security flaws
in Windows 95 and NT to crash other users in the Battle.net games. Microsoft has
released fixes for these flaws for both Win95 and NT. The fixes prevent most, but not
all of these programs from being used on you. Search Microsoft's web site at
for both "Out-of-Band" and "Invalid ICMP Datagram Fragments". Also check Microsoft's
web site at http://www.microsoft.com for any new security fixes.
For more information on using Battle.net, see the support
index on the Diablo II Install Disc.
To connect to Battle.net through AOL, you will need to use the 32-bit Windows 95
AOL client software. If you are unsure as to whether you already have this,
please contact AOL directly.
For more information on accessing Battle.net through AOL, see the support
index on the Diablo II Install Disc.
Local Area Network
Diablo II supports multiplayer gaming over TCP compatible networks. If your computer
is connected to a local area network, but you are not sure whether it is TCP
compatible or not, ask your network administrator.
"I have TCP/IP but I can't join a game, or people can't join my game."
You need to be able to send and receive TCP packets on port 4000. If you are behind a
proxy server or firewall, or your network is using Network Address Translation (NAT), contact
your network administrator and have them make sure that port 4000 is open to incoming and
outgoing TCP packets. If you are connecting through a proxy server or NAT, you will need
For more detailed information on setting up and diagnosing troubles
with a Local Area Network, see the support
index on the Diablo II Install Disc.
Modem and Serial Connections
Diablo II supports only TCP/IP connections for multiplayer games, but neither direct
modem nor serial (null-modem) connections.
Of course, you may use a modem to connect to an ISP (Internet Service Provider). You
can play a Realm character by connecting to and logging on to Battle.net or you can
play an Open character by selecting the OTHER MULTIPLAYER option and then selecting
OPEN BATTLE.NET. Other players will be disconnected from the game when the game creator leaves.
If you select a TCP/IP game, the game server runs on one player's computer. This
player must tell the other players (perhaps via an instant messaging service like ICQ)
the IP address to enter when attempting to connect with the server. Other players will be
disconnected from the game when the game creator leaves.
Note: Hosts of TCP/IP games should have all of Microsoft's Windows security updates installed.
P.O. Box 18979
Irvine, CA 92623
The Blizzard Entertainment technical support department will attempt
to help you resolve any problems that you may experience with Diablo II.
Please note that Realm characters are stored on Blizzard's Battle.net servers
and may be deleted by Blizzard Entertainment when abandoned by the Battle.net
account owner who created them. Such abandonment is determined by the same
rules that apply to Battle.net accounts. To prevent the deletion of one of your
Realm characters, be sure to play it long enough upon creation and often enough
thereafter to prevent abandonment. For details please refer to the warning message
which appears when you create a new Realm character.
Web-based technical support can be found on the support section of our web site
Prior to contacting our technical support representatives, we ask that you have the
following information available.
Phone: (949) 955-1382
- Your phone number
- Your E-Mail address and Postal address
- Model of computer you are using
- The version of the Windows operating system you are using
- Manufacturer information for the CDROM, mouse, and keyboard peripherals you are using
- The Blizzard game you are having problems with (e.g. Diablo II)
- Description of the problem or the error message you received
Fax: (949) 737-SNOW
Hours: 9am-6pm Pacific Time
Our support representatives will not answer questions pertaining to game playing hints,
product release dates, and other non-technical issues.
Direct Sales/Media Replacement
PO Box 18979
Irvine, Ca. 92623
Phone: (800) 953-SNOW, or (949) 955-0283
Fax: (949) 737-SNOW
Hours: 9am-6pm Pacific Time
If you have had the game for less than 90 days, mail the CDs to the Blizzard Sales
address above, along with the CD cases and a copy of the receipt for a free replacement.
If you have had the game for more than 90 days or you no longer have the receipt, mail
in the CDs along with the CD cases and a $10.00 money order in US funds for replacement.
We strongly recommend you send all parcels to Blizzard Sales via registered mail so that
you will be notified when delivery is made.
Video Test and Performance
The Diablo II Installer screen provides the Video Test option. You may choose from the
available video modes to improve performance on your computer.
This option allows you to select hardware 3D acceleration modes, or to run in DirectDraw (2D)
software mode. To offer 3D accelerated modes your video card must have at least 8 MB of
texture RAM installed on it. Choosing Glide or Direct3D acceleration generally improves
Music and Performance
Disabling music in Diablo II reduces the amount of work your processor has to do. This may improve
performance on older or slower computers.
Video Options and Performance
- To disable music in Diablo II, press the Esc key.
- Then, click on the Sound Options item in the menu that appears.
- Next, click on the Music Volume slider and drag it all the way to the left.
- Press Esc again to return to the game.
Various graphics options may be adjusted to improve performance.
- To adjust the video options, press the Esc key.
- Next, click on the Video Options item in the menu that appears.
This option adjusts the smoothness of the lighting. There are three quality
settings: LOW, MEDIUM, and HIGH. Setting this option to LOW increases performance.
This option blends the shadows on the screen. Turning this option OFF increases performance.
Perspective Mode (not available in DirectDraw)
This option dynamically scales parts of the world to simulate the visual effect of
perspective view. Turning this option OFF makes the game look less 3-Dimensional
and increases performance.
CD Cache Performance
You can change the cache size of your CD-ROM to increase performance
and decrease CD load times. To do this:
CD-ROMs use different cache sizes and access patterns. So, you may need to
experiment with these to find the optimum setting for your CD-ROM. If you
have 32MB of RAM, you should set your cache size as small as possible.
- Opening the Start Menu
- Select Settings
- Choose the Control Panel folder
- Open the System control panel
- Select the Performance tab
- Click on the File Systems button
- Select the CD-ROM tab
Background Applications and Performance
Programs that run in the background while on the Internet, such as ICQ, web
browsers, voice communication applications, Pointcast, or Netcast cut into
the speed at which Diablo II plays. Turning off these Internet-specific
applications can also increase your game speed.
System RAM and Performance
Another method of increasing performance in Diablo II is to add RAM to your
computer if you are playing on a 32MB system. Windows 95/98 uses about 5 MB
of your available RAM, and this causes Diablo II to use virtual memory. This
process is slower than using RAM directly, and while the speed of your
processor is a factor in the performance of the game, additional memory can
greatly enhance your game speed on baseline systems.
3D Accelerators and Performance
To increase performance over DirectDraw (2D) install a 3D accelerator video
card with at least 8 MB of texture RAM which supports the Glide or Direct3D
UPDATES, PATCHES, AND GENERAL TROUBLESHOOTING
Please see the support
index on the Diablo II Install Disc.
Uninstalling Diablo II
To uninstall Diablo II follow these steps:
When uninstalling Diablo II, your saved games and your Open characters are not deleted. If you
wish to delete them, you must delete them by hand. Your Battle.net Account along with your
Diablo II Realm characters will remain on Battle.net and you may still play over Battle.net
from any system that has Diablo II installed.
- Click on the Start menu
- Choose Programs
- Select Diablo II
- Click on the Uninstall Icon
For users who are running both Windows 9X and Windows 2000/NT 4.0 on their systems, please note
that you must uninstall Diablo II from the same OS where it was installed. For instance, if
you install Diablo II under Windows 9X, you must uninstall from Windows 9X as well.